Fix: distに震度分布画像のアセットと地域マップがコピーされるように / Del: 正確にスケジュールが動作する機能 / Fix: 返信とメンションの返答が記録されない問題 / Fix: 震度分布画像が投稿されない問題 / Chg: 震度分布画像のメッセージを変更 / Fix: 条件に合わなくても震度分布画像を生成する問題 / Fix: 震度分布画像に隙間が空く問題
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@@ -154,7 +154,9 @@ function getEdge<T extends any[]>(arr: T, property: keyof T[number]) {
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export default async function generateImage(message: any) {
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if (
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message.earthquake.hypocenter === undefined ||
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message.points === undefined
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message.earthquake.hypocenter?.name === "" ||
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!(Array.isArray(message.points)) ||
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message.points.length === 0
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)
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return "input_lack";
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@@ -289,34 +291,12 @@ export default async function generateImage(message: any) {
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xSize = tileXCount.most - tileXCount.least + 1;
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ySize = tileYCount.most - tileYCount.least + 1;
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if (xSize > ySize) {
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tileSize = Math.round(WIDTH / xSize);
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} else {
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tileSize = Math.round(HEIGHT / ySize);
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}
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// 全画面
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if (WIDTH - xSize * tileSize > 10) {
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const requireTilesX = Math.ceil(WIDTH / tileSize);
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const halfTilesX = Math.ceil(requireTilesX / 2);
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tileXCount = {
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least: tileXCount.least - halfTilesX,
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most: tileXCount.most + halfTilesX,
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}
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}
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if (HEIGHT - ySize * tileSize > 10) {
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const requireTilesY = Math.ceil(HEIGHT / tileSize);
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const halfTilesY = Math.ceil(requireTilesY / 2);
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tileYCount = {
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least: tileYCount.least - halfTilesY,
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most: tileYCount.most + halfTilesY,
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}
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}
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// 震源を中心とする
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const epicenterPosition = positions.filter(position => position.type === "epicenter")[0];
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if (!epicenterPosition)
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@@ -362,13 +342,37 @@ export default async function generateImage(message: any) {
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// タイルサイズ再計算
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xSize = tileXCount.most - tileXCount.least + 1;
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ySize = tileYCount.most - tileYCount.least + 1;
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if (xSize > ySize) {
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tileSize = Math.round(WIDTH / xSize);
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} else {
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tileSize = Math.round(HEIGHT / ySize);
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}
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// 全画面
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if (WIDTH - xSize * tileSize > 5) {
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const requireTilesX = Math.ceil(WIDTH / tileSize);
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const halfTilesX = Math.ceil(requireTilesX / 2);
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tileXCount = {
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least: tileXCount.least - halfTilesX,
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most: tileXCount.most + halfTilesX,
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}
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}
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if (HEIGHT - ySize * tileSize > 5) {
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const requireTilesY = Math.ceil(HEIGHT / tileSize);
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const halfTilesY = Math.ceil(requireTilesY / 2);
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tileYCount = {
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least: tileYCount.least - halfTilesY,
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most: tileYCount.most + halfTilesY,
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}
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}
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// タイル幅再計算
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xSize = tileXCount.most - tileXCount.least + 1;
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ySize = tileYCount.most - tileYCount.least + 1;
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// 欠けているタイルを取得
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for (let xIndex = 0; xIndex < xSize; xIndex++) {
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const itX = xIndex + tileXCount.least;
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