Fix: distに震度分布画像のアセットと地域マップがコピーされるように / Del: 正確にスケジュールが動作する機能 / Fix: 返信とメンションの返答が記録されない問題 / Fix: 震度分布画像が投稿されない問題 / Chg: 震度分布画像のメッセージを変更 / Fix: 条件に合わなくても震度分布画像を生成する問題 / Fix: 震度分布画像に隙間が空く問題

This commit is contained in:
2026-05-17 13:54:22 +09:00
parent eb027d7daf
commit 3db3a75f64
11 changed files with 235 additions and 152 deletions
+28 -24
View File
@@ -154,7 +154,9 @@ function getEdge<T extends any[]>(arr: T, property: keyof T[number]) {
export default async function generateImage(message: any) {
if (
message.earthquake.hypocenter === undefined ||
message.points === undefined
message.earthquake.hypocenter?.name === "" ||
!(Array.isArray(message.points)) ||
message.points.length === 0
)
return "input_lack";
@@ -289,34 +291,12 @@ export default async function generateImage(message: any) {
xSize = tileXCount.most - tileXCount.least + 1;
ySize = tileYCount.most - tileYCount.least + 1;
if (xSize > ySize) {
tileSize = Math.round(WIDTH / xSize);
} else {
tileSize = Math.round(HEIGHT / ySize);
}
// 全画面
if (WIDTH - xSize * tileSize > 10) {
const requireTilesX = Math.ceil(WIDTH / tileSize);
const halfTilesX = Math.ceil(requireTilesX / 2);
tileXCount = {
least: tileXCount.least - halfTilesX,
most: tileXCount.most + halfTilesX,
}
}
if (HEIGHT - ySize * tileSize > 10) {
const requireTilesY = Math.ceil(HEIGHT / tileSize);
const halfTilesY = Math.ceil(requireTilesY / 2);
tileYCount = {
least: tileYCount.least - halfTilesY,
most: tileYCount.most + halfTilesY,
}
}
// 震源を中心とする
const epicenterPosition = positions.filter(position => position.type === "epicenter")[0];
if (!epicenterPosition)
@@ -362,13 +342,37 @@ export default async function generateImage(message: any) {
// タイルサイズ再計算
xSize = tileXCount.most - tileXCount.least + 1;
ySize = tileYCount.most - tileYCount.least + 1;
if (xSize > ySize) {
tileSize = Math.round(WIDTH / xSize);
} else {
tileSize = Math.round(HEIGHT / ySize);
}
// 全画面
if (WIDTH - xSize * tileSize > 5) {
const requireTilesX = Math.ceil(WIDTH / tileSize);
const halfTilesX = Math.ceil(requireTilesX / 2);
tileXCount = {
least: tileXCount.least - halfTilesX,
most: tileXCount.most + halfTilesX,
}
}
if (HEIGHT - ySize * tileSize > 5) {
const requireTilesY = Math.ceil(HEIGHT / tileSize);
const halfTilesY = Math.ceil(requireTilesY / 2);
tileYCount = {
least: tileYCount.least - halfTilesY,
most: tileYCount.most + halfTilesY,
}
}
// タイル幅再計算
xSize = tileXCount.most - tileXCount.least + 1;
ySize = tileYCount.most - tileYCount.least + 1;
// 欠けているタイルを取得
for (let xIndex = 0; xIndex < xSize; xIndex++) {
const itX = xIndex + tileXCount.least;